Game design and prototyping

A.Y. 2020/2021
6
Max ECTS
48
Overall hours
SSD
INF/01
Language
English
Learning objectives
Undefined
Expected learning outcomes
Undefined
Course syllabus and organization

Single session

Responsible
Lesson period
First semester
Lessons will be attended in a classroom, if the sanitary situation would allow this solution. Otherwise lessons will be online, on Teams. The registration of the lessons will be available on Ariel for the whole course duration.
Course syllabus
Course topics cover both theoretical and practical aspects of level design.

1. Level Design theory
- Game Design vs Level Design: main differences and characteristics
- Level Design goals, Structure and methodologies
- Emotional feedback systems: teaching mechanisms & rewarding systems, Immersion and negative emotions
- Game Stories: Storytelling for games
- Game environments
- Designing Gameplay

2. Tools for Level Design
- Foundation of digital prototyping: Goals and Best practices
- Doing it quickly: Data management, Assets creation, Game environments
- Testing
Prerequisites for admission
It is advisable to have already taken the exams of Online Game Design.
Teaching methods
Lectures
Teaching Resources
Website: http://lripamontigld.ariel.ctu.unimi.it/

Textbooks:
Level Design: Concept, Theory, & Practice by R. Kremers - AK Peters
Level design for Games by P. Co - New Riders
Slay the dragon: writing great video games by R.D.Bryant & K.Giglio - Michael Wiese Productions

Additional material will be made available on the course website
Assessment methods and Criteria
Students will be required to work in teams to develop a project.
The exam consists of two parts.
The first part is a discussion on the project developed by the student during the semester and ontributes to one third of the final grade.
The second part is an oral interview on the theoretical topics and contributes to two thirds of the final grade.
The final grade, in a scale between 1 and 30, takes into account the knowledge of the topics, the clarity of exposition, and the property of language.
INF/01 - INFORMATICS - University credits: 6
Lessons: 48 hours
Educational website(s)
Professor(s)
Reception:
Tue. 14:30 - 16:30 by appointment
Microsoft teams